Nội Dung QUATER 4 Công Nghệ Phần Mềm
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Nội Dung QUATER 4 Công Nghệ Phần Mềm
Quarter 4 (SE): Web Developer
Module 1 -> Web Content Development Fundamentals (40 hrs – 5 cycles)Internet Fundamentals (8 hrs – 1 cycle)
Identify the phases of evolution of the Internet
Explain the working of the Internet
State the features of the Domain Name System
Explain the process of connecting to the Internet
Identify the types of Web browsers
Customize a Web browser
Identify Internet services and utilities
Create an e-mail account
Use search engines
Define security on the Web
View active/multimedia content on the Internet
Describe the e-commerce standards
Identify the types of e-commerce
Identify the issues related to e-commerce
Manage e-commerce business
Web Page Authoring (16 hrs – 2 cycles)
Distinguish between the types of editors
Create a Web page
Format a Web page
Create hyperlinks
Publish Web sites
Add colors and backgrounds to a Web page
Add images to a Web page
Create image hyperlinks
Create and modify tables
Create forms
Identify different types of form fields
Use frames
Use style sheets
Describe DHTML
Use the <DIV> and <SPAN> tags
Create and validate Extensible Markup Language (XML) documents
Identify the standards for XHTML document
JavaScript Fundamentals (16 hrs – 2 cycles)
Identify the phases in the evolution of JavaScript
Identify the features of JavaScript
Compare server-side and client-side applications
Identify the reserved words used in JavaScript
Declare variables to store data in JavaScript
Manipulate data using expressions and operators
Use decision-making and iterative constructs
Optimize program code using functions
Define program behavior using events
Identify the hierarchy of objects in JavaScript
Identify the different JavaScript objects
Identify the different JavaScript language objects
Identify form objects
Validate the form data
Reference frames and windows
Map images
Create image rollovers
Create custom objects
Identify complex custom objects
Use cookies to secure Web pages
Identify security issues in JavaScript
Module 2-> Developing Object Based Applications in Java (56 hrs– 7 cycles)
Java Fundamentals (24 hrs – 3 cycles)
Appreciate the need for object-oriented programming
Compare OOPS with procedural programming
Identify the advantages of object-oriented programming
Identify the applications of object-oriented programming
Identify classes and objects
Identify the features of object-oriented programming
o Encapsulation
o Abstraction
o Inheritance
o Polymorphism
Object-Oriented Analysis and Design
Various Types of Inheritance
Abstract Classes and Methods
Evolution and Need for Java
Concepts of Java programming language
Variables
Arrays
Structure of a Java program
Access specifiers and modifiers
Creating a Java application
Garbage Collection in Java Virtual Machine (JVM)
Setting the CLASSPATH
Significance of the Java class file
Use conditional statements
Use looping statements
Enhance methods of a class
Pass arguments to methods
Create nested classes
Use operators
o Arithmetic assignment operators
o Bit-wise operators
o Shift operators
o Instance of operator
Use operators precedence
Casting and conversion in Java
Overloading constructors
Programming in Java (16 hrs – 2 cycles)
Implement the concept of inheritance in Java
Override methods
Create Interfaces
Identify the various types of exceptions in Java
Handle exceptions by using the try, catch, and finally clauses
Use the throw statement
Implement user-defined exceptions
Use assertions in Java
The super and this Keywords
The nested try and catch block
Create applets in Java
Identify various stages of an applet life cycle
Identify various graphic methods in Java
Use layout managers
Create Abstract Windowing Toolkit (AWT) control components
Create Swing components
Create a Java applet
Event-handling in Java
Event Classes
EventListener Interfaces
Adapter Classes
Trusted and Untrusted Applets
Advanced Drawing Methods in Java
Setting Color, Font, Style, and Size of Text in an Applet
Gridbag Layout Manager
Anonymous Classes
Packages and Streams (16 hrs – 2 cycles)
Packages in Java
User-defined packages
Exploring the java.lang package
Exploring the java.util package
Using threads in Java
The life cycle of a thread
Creating threads
Identifying the thread priorities
Thread synchronization and inter-threaded communication
Garbage collection
Date and Calendar class
Deadlock Conditions
The setDaemon() method
Implementing the file class
Implementing random files in Java
Using streams in Java
Character stream classes
Object serialization
Advance input/output(I/O) classes
StreamTokenizer class
Adding image file to an applet
Module 1 -> Web Content Development Fundamentals (40 hrs – 5 cycles)Internet Fundamentals (8 hrs – 1 cycle)
Identify the phases of evolution of the Internet
Explain the working of the Internet
State the features of the Domain Name System
Explain the process of connecting to the Internet
Identify the types of Web browsers
Customize a Web browser
Identify Internet services and utilities
Create an e-mail account
Use search engines
Define security on the Web
View active/multimedia content on the Internet
Describe the e-commerce standards
Identify the types of e-commerce
Identify the issues related to e-commerce
Manage e-commerce business
Web Page Authoring (16 hrs – 2 cycles)
Distinguish between the types of editors
Create a Web page
Format a Web page
Create hyperlinks
Publish Web sites
Add colors and backgrounds to a Web page
Add images to a Web page
Create image hyperlinks
Create and modify tables
Create forms
Identify different types of form fields
Use frames
Use style sheets
Describe DHTML
Use the <DIV> and <SPAN> tags
Create and validate Extensible Markup Language (XML) documents
Identify the standards for XHTML document
JavaScript Fundamentals (16 hrs – 2 cycles)
Identify the phases in the evolution of JavaScript
Identify the features of JavaScript
Compare server-side and client-side applications
Identify the reserved words used in JavaScript
Declare variables to store data in JavaScript
Manipulate data using expressions and operators
Use decision-making and iterative constructs
Optimize program code using functions
Define program behavior using events
Identify the hierarchy of objects in JavaScript
Identify the different JavaScript objects
Identify the different JavaScript language objects
Identify form objects
Validate the form data
Reference frames and windows
Map images
Create image rollovers
Create custom objects
Identify complex custom objects
Use cookies to secure Web pages
Identify security issues in JavaScript
Module 2-> Developing Object Based Applications in Java (56 hrs– 7 cycles)
Java Fundamentals (24 hrs – 3 cycles)
Appreciate the need for object-oriented programming
Compare OOPS with procedural programming
Identify the advantages of object-oriented programming
Identify the applications of object-oriented programming
Identify classes and objects
Identify the features of object-oriented programming
o Encapsulation
o Abstraction
o Inheritance
o Polymorphism
Object-Oriented Analysis and Design
Various Types of Inheritance
Abstract Classes and Methods
Evolution and Need for Java
Concepts of Java programming language
Variables
Arrays
Structure of a Java program
Access specifiers and modifiers
Creating a Java application
Garbage Collection in Java Virtual Machine (JVM)
Setting the CLASSPATH
Significance of the Java class file
Use conditional statements
Use looping statements
Enhance methods of a class
Pass arguments to methods
Create nested classes
Use operators
o Arithmetic assignment operators
o Bit-wise operators
o Shift operators
o Instance of operator
Use operators precedence
Casting and conversion in Java
Overloading constructors
Programming in Java (16 hrs – 2 cycles)
Implement the concept of inheritance in Java
Override methods
Create Interfaces
Identify the various types of exceptions in Java
Handle exceptions by using the try, catch, and finally clauses
Use the throw statement
Implement user-defined exceptions
Use assertions in Java
The super and this Keywords
The nested try and catch block
Create applets in Java
Identify various stages of an applet life cycle
Identify various graphic methods in Java
Use layout managers
Create Abstract Windowing Toolkit (AWT) control components
Create Swing components
Create a Java applet
Event-handling in Java
Event Classes
EventListener Interfaces
Adapter Classes
Trusted and Untrusted Applets
Advanced Drawing Methods in Java
Setting Color, Font, Style, and Size of Text in an Applet
Gridbag Layout Manager
Anonymous Classes
Packages and Streams (16 hrs – 2 cycles)
Packages in Java
User-defined packages
Exploring the java.lang package
Exploring the java.util package
Using threads in Java
The life cycle of a thread
Creating threads
Identifying the thread priorities
Thread synchronization and inter-threaded communication
Garbage collection
Date and Calendar class
Deadlock Conditions
The setDaemon() method
Implementing the file class
Implementing random files in Java
Using streams in Java
Character stream classes
Object serialization
Advance input/output(I/O) classes
StreamTokenizer class
Adding image file to an applet
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