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Nội Dung QUATER 4 Công Nghệ Phần Mềm

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Bài gửi  Admin Tue Apr 08, 2008 12:38 am

Quarter 4 (SE): Web Developer


Module 1 -> Web Content Development Fundamentals (40 hrs – 5 cycles)Internet Fundamentals (8 hrs – 1 cycle)

 Identify the phases of evolution of the Internet
 Explain the working of the Internet
 State the features of the Domain Name System
 Explain the process of connecting to the Internet
 Identify the types of Web browsers
 Customize a Web browser
 Identify Internet services and utilities
 Create an e-mail account
 Use search engines
 Define security on the Web
 View active/multimedia content on the Internet
 Describe the e-commerce standards
 Identify the types of e-commerce
 Identify the issues related to e-commerce
 Manage e-commerce business

Web Page Authoring (16 hrs – 2 cycles)

 Distinguish between the types of editors
 Create a Web page
 Format a Web page
 Create hyperlinks
 Publish Web sites
 Add colors and backgrounds to a Web page
 Add images to a Web page
 Create image hyperlinks
 Create and modify tables
 Create forms
 Identify different types of form fields
 Use frames
 Use style sheets
 Describe DHTML
 Use the <DIV> and <SPAN> tags
 Create and validate Extensible Markup Language (XML) documents
 Identify the standards for XHTML document

JavaScript Fundamentals (16 hrs – 2 cycles)

 Identify the phases in the evolution of JavaScript
 Identify the features of JavaScript
 Compare server-side and client-side applications
 Identify the reserved words used in JavaScript
 Declare variables to store data in JavaScript
 Manipulate data using expressions and operators
 Use decision-making and iterative constructs
 Optimize program code using functions
 Define program behavior using events
 Identify the hierarchy of objects in JavaScript
 Identify the different JavaScript objects
 Identify the different JavaScript language objects
 Identify form objects
 Validate the form data
 Reference frames and windows
 Map images
 Create image rollovers
 Create custom objects
 Identify complex custom objects
 Use cookies to secure Web pages
 Identify security issues in JavaScript


Module 2-> Developing Object Based Applications in Java (56 hrs– 7 cycles)
Java Fundamentals (24 hrs – 3 cycles)

 Appreciate the need for object-oriented programming
 Compare OOPS with procedural programming
 Identify the advantages of object-oriented programming
 Identify the applications of object-oriented programming
 Identify classes and objects
 Identify the features of object-oriented programming
o Encapsulation
o Abstraction
o Inheritance
o Polymorphism
 Object-Oriented Analysis and Design
 Various Types of Inheritance
 Abstract Classes and Methods
 Evolution and Need for Java
 Concepts of Java programming language
 Variables
 Arrays
 Structure of a Java program
 Access specifiers and modifiers
 Creating a Java application
 Garbage Collection in Java Virtual Machine (JVM)
 Setting the CLASSPATH
 Significance of the Java class file
 Use conditional statements
 Use looping statements
 Enhance methods of a class
 Pass arguments to methods
 Create nested classes
 Use operators
o Arithmetic assignment operators
o Bit-wise operators
o Shift operators
o Instance of operator
 Use operators precedence
 Casting and conversion in Java
 Overloading constructors


Programming in Java (16 hrs – 2 cycles)

 Implement the concept of inheritance in Java
 Override methods
 Create Interfaces
 Identify the various types of exceptions in Java
 Handle exceptions by using the try, catch, and finally clauses
 Use the throw statement
 Implement user-defined exceptions
 Use assertions in Java
 The super and this Keywords
 The nested try and catch block
 Create applets in Java
 Identify various stages of an applet life cycle
 Identify various graphic methods in Java
 Use layout managers
 Create Abstract Windowing Toolkit (AWT) control components
 Create Swing components
 Create a Java applet
 Event-handling in Java
 Event Classes
 EventListener Interfaces
 Adapter Classes
 Trusted and Untrusted Applets
 Advanced Drawing Methods in Java
 Setting Color, Font, Style, and Size of Text in an Applet
 Gridbag Layout Manager
 Anonymous Classes

Packages and Streams (16 hrs – 2 cycles)

 Packages in Java
 User-defined packages
 Exploring the java.lang package
 Exploring the java.util package
 Using threads in Java
 The life cycle of a thread
 Creating threads
 Identifying the thread priorities
 Thread synchronization and inter-threaded communication
 Garbage collection
 Date and Calendar class
 Deadlock Conditions
 The setDaemon() method
 Implementing the file class
 Implementing random files in Java
 Using streams in Java
 Character stream classes
 Object serialization
 Advance input/output(I/O) classes
 StreamTokenizer class
 Adding image file to an applet
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Join date : 11/03/2008
Age : 44
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